Ulysses At Sea

Sound Designer

I design game audio that is 

purposeful, inspired and collaborative

Sound Design Reel

Voice Design Reel

Commercial Works

Tales Of Kenzera: ZAU

Surgent Studios

Surgent Studios contracted me to assist with the Voice Design of this beautiful game about loss set in Bantu mythology.

I designed all enemy npc character creature and boss vocalisations and efforts.

I worked as a supportive sound designer for this adorable deep sea biome restoration game. Through the projects development until completion I designed the game’s menu and in-game UI sound cues as part of the iGame.Audio sound team.

Loddlenaut

Moon Lagoon

Winnie's Hole

Twice Different

Winnie’s Hole is a dark twist on the classic Winnie the Pooh story. You play as a Virus mutating your bear host and I lead the production of combat and creature vocal audio.

I was brought onto Desktop Dungeon Rewind during its final phases to revamp its sound scape from its original 2010 release. My tasks revolved around crafting new sounds, recreating old sounds, introducing dynamic mixing system amongst integrating general audio implementation through native unity.

Desktop Dungeons Rewind

QCF Design

Blog Posts

Whenever I have downtime from official projects, I spend time exploring a variety of audio ideas. You can stay plugged in with all of my exploits through any of the following links. 

Currently doing sound work for...

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